Me and Majora’s Mask have a slightly fraught history.
I first played it as a teenager via a ROM emulator and promptly broke the game by cheating my way into places I clearly wasn’t meant to be. I tried again in 2017 on the Wii U during my master’s degree and gave up somewhere around Snowhead. Playing — and finally finishing — it on Switch last week, I think I now understand why it took me so long.
It’s a game of dazzling highs and deeply frustrating lows.
If you’ve somehow missed the last 15 years, Majora’s Mask is the direct sequel to Ocarina of Time, developed in just over a year by Nintendo’s EAD studio. Link is pulled into the strange land of Termina, trapped in a repeating three-day cycle as a mysterious mask threatens to crash the moon into the world.
That cycle defines everything, mostly for the better. Progress is built around rewinding time, meaning dungeons and quests unfold over multiple loops rather than one clean run. Key items persist, money doesn’t, and planning becomes essential. The masks feed beautifully into this, giving side quests real weight and purpose.
What I love most is how singular it feels. There’s no other Zelda like this. It’s dark, melancholic and often unsettling, with the moon hanging over Clock Town like a quiet threat. The music, characters and time mechanic combine into something genuinely strange and memorable.
But it’s also cryptic and, at times, stressful. Certain progression chains feel opaque enough to demand a guide, and waiting for specific days can turn tension into irritation. The main plot is surprisingly slight too: only four dungeons, with Stone Tower arriving far too late to carry the whole thing.
So Majora’s Mask sits firmly in my middle tier of Zelda games. I admired it, often enjoyed it, and occasionally had to push myself not to stop. Still — I beat it. And that feels oddly fitting.
Onto Mario Galaxy next.

